New Super Mario Bros Wii
Sometimes Mario must despair, for it seems that no sooner has he rescued his beloved Princess Peach from the nefarious clutches of chief nemesis Bowser, than she's recaptured by any number of other ne'er-do-wells, in this case Bowser Jnr (the evil son of Bowser). A plumber's work is never done.
New Super Mario Bros. Wii is Nintendo's attempt at presenting the classic
side-scrolling platform action of old-school Mario releases to those who
missed Mario the first time. The mass-appeal of the Wii is such that
Nintendo suddenly has an all-new audience to sell its long-time mascot to,
and while the likes of Zelda, Metroid, Donkey Kong and StarFox are all
massive in their own right it's surely Mario who is king.
So what do Nintendo do to the established Mario gameplay to bring it kicking
and screaming into the late noughties? Simple: maintain the tried-and-tested
ingenious level design, introduce four-player cooperative (or competitive)
simultaneous play and spruce up the visuals. The resulting game is the most
polished 2D Mario game yet created, the perfect mixture of depth and
accessibility to appeal to Mario newcomers and stalwarts alike.
That means you should expect to be head-stomping the cutesy villains of the
Mushroom Kingdom while collecting the usual power-ups (mushroom,
fire-flowers, invincibility stars, etc) and a few new ones - such as the
ice-flower which enables Mario and his allies to temporarily trap enemies in
blocks of ice. While the stages offer little innovation over previous titles
each is still its own master class in platform game design and thanks to a
number of hidden secrets lend themselves to repeated plays.
Mario truly is king of the platformer and New Super Mario Bros.
Wii deserves to be adopted by anybody looking for a title to remind them of
why they bought a Wii in the first place. Read full article from the Independent
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